Mad Spearentist Mad Spearentists excel at technology, knowing how to make the craziest stuff from what little they have. They're also a master of spears, being able to summon them from thin air. The "mad" in their name isn't just for show, though, they are more focused on offense than defense or healing.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Spears, Various Inventions. ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Labcoat, Mechs.
sᴛʀᴇɴᴛɢʜs: Mad Spearentists have a very high attack power, which can be increased even further with the Frustration skill. Along with this, their skillset allows them to attack the enemy from nearly every direction. Their scientific expertise can also allow them to figure out almost anything about an enemy. ᴡᴇᴀᴋɴᴇssᴇs: In contrast, Mad Spearentist have very low healing potency, along with not excelling in defense. Additionally, their determination can get the better of them, preventing them from backing out of futile endeavors. Also, there is a possibility for their inventions to backfire, not do anything useful, or even harm a party member.
physical power: B magical power: S attack potency: A healing potency: D physical defense: C magical defense: C speed: B
EXP
SKILL
DESCRIPTION
0000
Spears
The user can summon spears. Spears can be summoned in the user's hand, under the enemy or elsewhere. This spear can also be thrown.
0050
Eye Lasers
The user gains the ability to shoot lasers from one of their eyes. This takes one turn.
0100
Green Mode
Can be used on both enemies and party members. When used, it gives them greatly increased defense, but greatly reduced speed.
0200
Fire Rain
The user sets up an explosive rocket, which explodes above the enemy, raining flaming debris on top of it.
0350
Frustration
If an enemy has taken little damage from the user's attacks two turns in a row, the user's attack power doubles on their next turn.
0500
Reverse Engineering
The user obtains a tiny sample of the enemy, then does some lab experiments to find out many things about the enemy, including the HP, immunities, and weaknesses, along with chemical composition. This can also be used on machines to reveal basic facts about them, such as the power source or origin.
0750
Mad Science
The user cobbles together an invention. The inventions usually deal light to medium damage, but they can also include a popsicle that can never melt and heals a small amount of HP, or an entire new color that does absolutely nothing in battle. If a COOL SCIENTIST is in the party, the potency of all inventions is increased by 10%. Inventions have a 5% chance of exploding.
1000
Traps
The user sets up traps along the battlefield. Traps can include lasers, spear cannons, and flamethrowers. The traps stop working after 3 turns.
EXP
JOB BONUS
DESCRIPTION
0000
Determination
Mad Spearentists almost never give up on everything, always determined to achieve their goals.
EXP
MODIFIER SKILL
DESCRIPTION
0500
Extreme Strength
Users have extreme strength, enough to suplex boulders with ease.
no subject
Date: 2019-05-01 04:29 pm (UTC)Mad Spearentist
Mad Spearentists excel at technology, knowing how to make the craziest stuff from what little they have. They're also a master of spears, being able to summon them from thin air. The "mad" in their name isn't just for show, though, they are more focused on offense than defense or healing.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Spears, Various Inventions.
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Labcoat, Mechs.
sᴛʀᴇɴᴛɢʜs: Mad Spearentists have a very high attack power, which can be increased even further with the Frustration skill. Along with this, their skillset allows them to attack the enemy from nearly every direction. Their scientific expertise can also allow them to figure out almost anything about an enemy.
ᴡᴇᴀᴋɴᴇssᴇs: In contrast, Mad Spearentist have very low healing potency, along with not excelling in defense. Additionally, their determination can get the better of them, preventing them from backing out of futile endeavors. Also, there is a possibility for their inventions to backfire, not do anything useful, or even harm a party member.
physical power: B
magical power: S
attack potency: A
healing potency: D
physical defense: C
magical defense: C
speed: B