Undyne (Inverted Fate) (
exspeariment) wrote2019-03-15 07:43 am
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![]() Mad Spearentist Mad Spearentists excel at technology, knowing how to make the craziest stuff from what little they have. They're also a master of spears, being able to summon them from thin air. The "mad" in their name isn't just for show, though, they are more focused on offense than defense or healing. ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Spears, Various Inventions. ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Labcoat, Mechs. sᴛʀᴇɴᴛɢʜs: Mad Spearentists have very high attack power, which can be increased even further with the Frustration skill. Along with this, their skillset allows them to attack the enemy from nearly every direction. Their scientific expertise can also allow them to figure out almost anything about an enemy. ᴡᴇᴀᴋɴᴇssᴇs: In contrast, Mad Spearentist have very low healing potency, along with not excelling in defense. Additionally, their anger can get the better of them, not letting them leave a losing battle if they're frustrated enough. Also, there is a possibility for their inventions to backfire, not do anything useful, or even harm a party member. physical power: B magical power: S attack potency: A healing potency: D physical defense: C magical defense: C speed: B | ||
EXP | SKILL | DESCRIPTION |
0000 | Spears | The user can summon spears. Spears can be summoned in the user's hand, under the enemy or elsewhere./td> |
0050 | Eye Lasers | The user gains the ability to shoot lasers from one of their eyes. This takes one turn. |
0100 | Green Mode | Can be used on both enemies and party members. When used, it gives them greatly increased defense, but greatly reduced speed. |
0200 | Fire Blasts | The user can make blasts of fire appear around the enemy. |
0350 | Frustration | If an enemy has taken little damage from the user's attacks three turns in a row, the user's attack power doubles on their next turn. |
0500 | Reverse Engineering | The user obtains a tiny sample of the enemy, then does some lab experiments to find out many things about the enemy, including the HP, immunities, and weaknesses, along with chemical composition. This can also be used on machines to reveal basic facts about them, such as the power source or origin. |
0750 | Mad Science | The user cobbles together an invention. The inventions usually deal light to medium damage, but they can also include a popsicle that can never melt and heals a small amount of HP, or an entire new color that does absolutely nothing in battle. If a COOL SCIENTIST is in the party, the potency of all inventions is increased by 10%. Inventions have a 5% chance of exploding. |
1000 | Traps | The user sets up traps along the battlefield. Traps can include blue lasers, spear cannons, and flamethrowers. The traps stop working after 3 turns. |
EXP | JOB BONUS | DESCRIPTION |
0000 | Extreme Strength | People with the Mad Spearentist job have extreme strength, enough to suplex boulders with ease. |
EXP | MODIFIER SKILL | DESCRIPTION |
0500 | Reliable Spear | The ability for the user to wield a summoned spear rather than buy one from a shop. |